Blocking out the first neighborhood and prototyping the listen-and-respond moments at the heart of the game.
Concept art
World building
We started blocking out the opening Mandarin world: streets, shops and transit spaces, laid out the way a neighborhood in Taiwan might feel.
Language design
We prototyped conversation encounters around everyday situations — asking for directions, ordering food and running errands — where you listen, then respond.
Week 2: Streets and first conversations — VocaBound: Worlds devlog